

Aspc=1,

Stps="121",

/*

A simple coordinate system:  
Offset the XY plane by D and then rotate it alone its x'-axis by some a:
[x]              x'
[y]  =  y' cos a + z' sin a 
[z]     z' cos a - y' sin a + D 

Perspective transformation:
scrn_x = k1 * x / ( k2 + z )
sxrn_y = k1 * y / ( k2 + z )

*/

// Only ever make one instance
NUM="1",


//Pen="1 - .9 * (sin( .4 * t ))^15",
Pen="1",


A0="trnc( sqrt( NUM_S_STEPS ) )",

// Let A1 be our "a", the angle difference from the camera view plane to the spinning plane.
A1="sin( - 3.14 * .35 )",
A2="cos( - 3.14 * .35 )",


A5=".3 + rnd( .6 )",  // Choose a random grid rotation speed



// Rotation angle for the grid
B0="sin( t * a5 )",
B1="cos( t * a5 )",

A6="NUM_S_STEPS-1", // How many bins from 0 to 1

// Let (C0, C1, 0) be (x', y', z')  (as s goes from 0 to 1, a grid is stepped out)
C0=" 2 * (       (s * A6 + .005) % a0   ) / a0 - 1",   // x', x
C1=" 2 * ( trnc( (s * A6) / a0 ) ) / a0 - 1",   // y'
// z' is 0

C2="c0 * b1 - c1 * b0",
C3="c0 * b0 + c1 * b1",


A3="2 + rnd( 2 )",            // This mixes up the perspective distortion
A4="a3 * ( .4 + rnd( .5 ) )",   // This mixes up the total size

C4="c3 * a2",       // y
C5="a3 - c3 * a1",  // z

// Now transform them to the camera's cord system
X0=" a4 * c2 / c5",
Y0=" a4 * c4 / c5",

// Choose a random dot size
A7="2 + rnd( 2.5 )",
LWdt="a7",

ConB=0,

Vers=100